About the studio
Small team. Enormous ambition.
Rayvn Games is a team of 48 designers, engineers, artists and audio nerds across 14 countries. We make original games that feel incredible in the hands, and we make them with humans, not heroics.
Mission
Make play feel inevitable.
The best games disappear. You stop thinking about the controller, the frame rate, the menu, and just play.
Getting there takes obsession over details nobody will ever mention in a review: input latency measured in milliseconds, a drift that rewards instinct, a soundscape that tells you where danger is before you see it.
We pair that craft with serious technology (real-time rendering, authoritative multiplayer, live-ops tooling) so a small team can ship worlds that punch far above their size.
How we work
Four rules we ship by.
Feel first
A mechanic that feels good in a grey box will feel great in a finished game. We prototype in days and judge with controllers in hand, not slides.
Craft is a team sport
Artists, designers, engineers and audio sit in the same build every day. Nobody throws work over a wall.
Ship, then listen
Early access, playtests and open dev logs keep players inside the loop. Honest feedback beats polite silence.
Sustainable ambition
Big ideas, humane schedules. We plan for crunch-free milestones because tired teams make forgettable games.
Our story
From a whiteboard to a world.
2021
Spark
R Technologies opens a games lab with six people, one borrowed GPU rack and a whiteboard full of racing ideas.
2022
First prototype
The anti-gravity drift prototype that would become Neon Drift wins the internal jam by a landslide.
2023
Studio launch
Rayvn Games is formally founded, with dedicated art, audio and online-services teams.
2025
Neon Drift launches
Our first original release lands on PC and consoles, passing one million laps on day three.
2026
Pixel Siege goes Early Access
A mobile and PC roguelite built on cross-progression opens to players and tops 250k wishlists.
2027+
Echoes of Aether
Our biggest game yet, an action RPG about sound, is in full production with a vertical slice playable in-house.
The crew
Five disciplines, one build.
Everyone works in the same playable build every day, so feedback arrives while it can still change something.
Engineering
Gameplay, engine, netcode, tools
Art
Concept, 3D, technical art, VFX
Design
Systems, levels, narrative, UX
Audio
Sound design, music, adaptive mix
Production
Planning, QA, community, live-ops
Part of R Technologies
Independent creative spirit. Industrial-strength backbone.
R Technologies is a technology company building cloud, data and real-time graphics products. Rayvn is its games studio. We take advantage of that engineering depth for infrastructure, security and tooling, while creative direction, greenlights and release calendars stay with the studio.
- Shared cloud and DevOps platform
- Security and compliance reviews
- Real-time graphics research
- Studio-owned IP and creative direction
Tech stack
The tools in our belt.
Engines
- Unreal Engine 5
- Unity
- Custom C++ tools
Real-time web
- WebGPU
- Three.js
- React Three Fiber
Backend
- Dedicated servers
- Matchmaking
- Cloud saves
Pipeline
- Houdini
- Blender
- Wwise
- Perforce
Want to make something with us?