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Featured game

Press play on our flagship.

Showreel 2026
Released

Neon Drift

Arcade Racer

Outrun the city. Outrun yourself.

A synth-soaked anti-gravity racer through a living megacity. Chain drifts, bend the track and climb global leaderboards in 90-second hot laps.

Core features

  • 120 FPS anti-gravity physics
  • Asynchronous ghost racing
  • Track editor with sharing

Available on

  • PC
  • PlayStation
  • Xbox
  • Switch

Worlds // fly-through

Four worlds. One signal.

World 01 · Arcade Racer

Neon Drift

Outrun the city. Outrun yourself.

Released · 2025Explore

Our games

Four worlds. One obsession.

From arcade racers to sound-powered RPGs, every title starts with a feeling we want players to chase.

The studio

Built by players, for players.

We are a team of players first. We build original games with bold art, tight controls and real-time tech that makes the impossible feel effortless, then keep listening long after launch.

5
Launches shipped
2.4M+
Players worldwide
48
Team members
14
Countries on the crew

Rayvn Games is the games division of R Technologies. We build on the parent company's engineering depth in cloud, real-time graphics and data, while keeping a creative culture, and a roadmap, entirely our own.

Meet the studio

Tech & capabilities

Engineered for feel.

Great games are a stack of invisible decisions. These are the ones we obsess over, for our own titles and for partners who build with us.

Unreal & Unity, tuned to the metal

UE5 for cinematic worlds, Unity for fast-moving live games. We write the C++ and C# that sits beneath your gameplay: custom tools, profilers and render features.

  • Unreal Engine 5
  • Unity
  • C++ / C#

Real-time 3D & WebGPU

Compute shaders, GPU particles and browser-native 3D that runs at 120 FPS. The same tech powers this site.

  • WebGPU
  • Three.js
  • Shaders

Multiplayer backend

Authoritative servers, rollback-friendly netcode and matchmaking that scales to launch day.

  • Dedicated servers
  • Netcode

Live-ops & analytics

Seasons, events and A/B tests driven by data, with dashboards your designers actually read.

  • Telemetry
  • A/B tests

Cross-platform porting

One codebase, every screen: console certification, mobile optimisation and controller-to-touch redesigns.

  • Console
  • Mobile
  • Cloud

Art & animation pipeline

Concept to final render: stylised characters, hand-keyed animation, procedural VFX and a technical-art team that keeps it all inside budget.

  • Houdini
  • Blender
  • VFX

PLAYABLE DEMO

Don't just scroll. Play.

Circuit Runner is a 45-second neon dash we built for this page. Grab the pink shards, dodge the glitches, chain a combo and beat your best.

Open full screen
R-RUN Arcade
  • ← → / A DSteer
  • MouseFollow the pointer
  • TouchDrag, or hold left / right
  • Space / PStart & pause

Careers · 6 open roles

Join the party.

We are looking for people who sweat the small stuff and still ship on time: engineers, artists, designers and sound people who want their name in the credits of something they love.

  • Remote-friendly
  • Learning budget
  • Friday playtests
  • Launch bonus
  • Health cover
  • No-crunch pledge

Dev log & news

Straight from the build.

Patch notes, postmortems and tech deep-dives. No marketing fluff, just what we shipped and what we learned.

Follow along on Discord
  • Neon Drift Season 3: The Underpass drops November 18

    Eight new tracks carved into the megacity's lower levels, a rewritten ghost-racing netcode and the first community-built circuit to make the cut.

  • Tuning a sword: how resonance combat found its rhythm

    Six prototypes, one audio middleware rewrite and a lot of tuning forks later. A look at how sound became the combat system of Echoes of Aether.

  • Shipping WebGPU to players: our 8 ms frame budget

    Why our web demos run compute-driven particles at 120 FPS on a mid-range phone, and the three profiling habits that got us there.

Partnerships · Publishing · Press

Let's build something legendary

Pitching a game, need a co-development partner or want to talk tech? Tell us what you have in mind and we'll reply within two working days.