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Careers · 6 open roles

Make games. Make friends.

We hire for craft, curiosity and kindness, in that order of difficulty. If you want your fingerprints on something players will remember, come and say hello.

Perks

The good stuff, up front.

  • Remote-first, studio-friendly

    Work from home, from a hub, or from a mix of both. We budget for travel to every milestone gathering.

  • Learning budget

    A yearly budget for courses, conferences and hardware, plus protected time to use it.

  • Real health cover

    Medical, dental and mental-health support for you, with flexible leave and no hero-crunch culture.

  • Playtime on the clock

    Every Friday afternoon is for playing, studying and breaking other people's games. Yes, it counts as work.

  • Equity in what we ship

    Everyone shares in the success of the games they help launch through our studio bonus pool.

  • Top-tier gear

    Your pick of workstation, controllers and monitors. If it makes you faster, we buy it.

Hiring process

Five steps. No ghosting.

From first hello to offer in about two weeks. You will always know where you stand.

  1. 15 min

    Say hello

    Send a short note and links to your best work: portfolio, repo, shipped game or jam entry.

  2. 230 min

    Intro chat

    A relaxed video call with a recruiter and someone from your discipline. We share the role, you share your goals.

  3. 32 hrs

    Craft session

    A paid, practical exercise or a portfolio walk-through with the team you would join. No whiteboard riddles.

  4. 460 min

    Team meet

    Meet the leads and a few teammates, play a build together and ask us anything.

  5. 53 days

    Offer

    We aim to decide within three working days and always give feedback, whatever the outcome.

Open roles

Find your spot.

Engineering2

  • Senior Gameplay Engineer

    Own core mechanics and feel in Unreal Engine 5 — C++, networking, and fast iteration with design.

    Remote / HybridFull-time
    Apply
  • WebGL / Graphics Engineer

    Build real-time 3D experiences for the web with Three.js and WebGPU.

    RemoteContract
    Apply

Art1

  • Technical Artist

    Bridge art and code: shaders, VFX pipelines and performance budgets across PC, console and mobile.

    HybridFull-time
    Apply

Design1

  • Level Designer

    Craft encounters and spaces that teach without words. Blockout to beauty pass.

    RemoteFull-time
    Apply

Audio1

  • Sound Designer

    Design reactive, systemic audio — central to the Echoes of Aether experience.

    HybridFull-time
    Apply

Production1

  • Production Intern

    Learn to ship games: roadmaps, sprint rituals, and keeping the team in flow.

    HybridInternship
    Apply

Don't see your role?

Great people rarely fit a job ad. Send us your work and tell us what you would like to build, and we will keep you in mind for what comes next.

Open application